![]() To activate the glitch, destroy a crystal, then start chain dashing as soon as it starts to flicker for respawns. If you can fall through the floor while the crystal respawns back on top of you, you can get caught in its collision, and go out of bounds, as above. In this state, sitting down causes you to fall through the floor. If they manage to catch you during a bonk animation, the game seems to forget your height. The crystals in the west can lock you in place if they spawn on top of you. South: Using a barrier clip, the 1-module door on the right side can be entered from behind. North: The second module, on the left side of the mountain, is reached with a barrier clip. West: To the right of the teleporter, the second module can be reached with a barrier clip. ![]() ![]() Once you touch ground without collision, this effect stops. While inside any collision, you're freely able to move out of bounds anywhere you want. Dashing into one of these barriers as it's forming gets you caught inside of its collision. Several fights in the game spawn barriers that are supposed to trap you. Be quick, though, doing it too slow can softlock your game or make annoying music play forever. The cutscenes where the shadow attacks you, which occur upon opening the 4th module, can be skipped by quitting and reloading as soon as the auto-save icon appears. Pillar activation cutscenes and module activation cutscenes can be cut short by teleporting away. To skip the intro cutscene, either press ABXY+LT+RT on gamepad, or write /skip on PC.
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